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AI Insights · Timothy · January 2022

Top 5 Entertainment Mascot Games in Oceania Q4 2021

Explore the performance trends of the top 5 entertainment mascot games on a unified platform in Oceania during Q4 2021, featuring data from Sensor Tower.

Top 5 Entertainment Mascot Games in Oceania Q4 2021

The top 5 entertainment mascot games in Oceania during Q4 2021 showed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each app's performance metrics based on data from Sensor Tower.

Angry Birds Dream Blast from Rovio Entertainment Oyj saw its weekly revenue fluctuate throughout the quarter, peaking at around $22K in mid-October and dropping to approximately $14.7K by the end of November. Weekly downloads remained relatively stable, averaging between 700 and 900, with a notable spike to 1K at the end of November. Weekly active users showed a gradual decline from 16.5K to 15.4K over the quarter.

Disney Emoji Blitz Game by Jam City, Inc. experienced a notable increase in weekly revenue, reaching $20.1K in early November before settling at around $16.7K by the end of December. Downloads were fairly consistent, with a significant spike to 2.7K in the last week of December. Active users fluctuated slightly, ending the quarter with around 4.5K.

World of Peppa Pig: Kids Games from Find Your Fun had a steady revenue stream, peaking at $6.7K in mid-October and maintaining an average of around $5.5K to $6K for most of the quarter. Downloads were relatively stable, with a slight increase towards the end of December, reaching 4.7K. Active users remained consistent, fluctuating between 9.5K and 12.3K.

MY LITTLE PONY: MAGIC PRINCESS by Gameloft showed a varied revenue trend, peaking at $4.3K at the beginning of November and dipping to as low as $948 in early December. Downloads hovered around 1K, with slight fluctuations throughout the quarter. The app maintained a stable number of active users, averaging around 13.5K.

Angry Birds POP!, another title from Rovio Entertainment Oyj, had a relatively low but steady weekly revenue, peaking at $3.1K in late November. Downloads remained low, averaging around 200 per week, with a peak of 272 in mid-October. Active users showed minimal fluctuation, maintaining an average of around 3.3K.

For more detailed insights and data trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022